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vi prego è urgente...

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    allora nella mia gm originale avevo fatto tantissimi errori che erano oscurati...quindi ho passato alcuni comandi su una gm tutta nuova....la gm è immacolata!perfetta! non da errori neanche coi comandi....però quando li testo in localhost non funzionano.... è tutto giusto! Il caso strano è che (partendo da sotto) fino ad arrivare a /losantos funzionano i comandi...poi quando ne metto un altro dopo tipo /congela e cerco di farlo in game mi dice sempre Devi essere un admin per farlo (anche se ho loggato con rcon e fatto /makemegodadmin)....Poi anche se faccio /fvsdnvuewrn mi dice sempre lo stesso Devi essere un admin per farlo....non so che fare pls aiutatemi

    lA MIA GM:

    #include <a_samp>
    #include <sscanf2>
    #include <gl_common>
    #pragma tabsize 0

    #define ADMINFS_MESSAGE_COLOR 0xFFFF00AA
    #define PM_INCOMING_COLOR 0xFFFF22AA
    #define PM_OUTGOING_COLOR 0xFFCC2299

    #define PlayerFile
    #define cookieD 187
    #define Limegreen 0x32CD32AA
    #define Lime 0x10F441AA
    #define Magenta 0xFF00FFFFT
    #define Navy 0x000080AA
    #define Aqua 0xF0F8FFAA
    #define Red 0xFF0000FF
    #define Blue 0x0000FFFF
    #define Yellow 0xFFFF00FF
    #define Green 0x008000FF
    #define Black 0x000000FF
    #define Purple 0x800080FF
    #define Orange 0xFFA500FF
    #define Gray 0x808080FF
    #define Gold 0xFFD700FF
    #define Pink 0xFFC0CBFF
    #define Silver 0xC0C0C0FF
    #define LightBlue 0xADD8E6FF
    #define GreenYellow 0xADFF2FFF
    #define DarkGreen 0x006400FF
    #define LightYellow 0xFFFFE0FF
    #define LightPink 0xFFB6C1FF
    #define LightCoral 0xF08080FF
    #define DarkGray 0xA9A9A9FF
    #define White 0xFFFFFFFF
    #define Brown 0x400000FF
    #define COLOR_BLACK 0x2C2727AA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_BLUE 0x0000BBAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_LIGHTYELLOW 0x99FF9900
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_RED 0xAA3333AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_BLUE 0x0000BBAA
    #define COLOR_ORANGE 0xFF9900AA
    #define COLOR_PURPLE 0x990099AA
    #define COLOR_BROWN 0x663300AA
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_DARKRED 0x660000AA
    #define COLOR_DARKBLUE 0x000066AA
    #define PocketMoney 100 // Amount player recieves on spawn.
    #define INACTIVE_PLAYER_ID 255
    #define GIVECASH_DELAY 5000 // Time in ms between /givecash commands.
    #define NUMVALUES 4
    #define C1_COOKIES 100 // 1 cookies is worth $100
    #define C3_COOKIES 300
    #define C5_COOKIES 500
    #define C10_COOKIES 1000
    #define C15_COOKIES 1500
    #define C20_COOKIES 2000
    #define S1_COOKIES 50
    #define S3_COOKIES 150
    #define S5_COOKIES 250
    #define S10_COOKIES 500
    #define S15_COOKIES 750
    #define S20_COOKIES 1000
    #define KillingSpree3 5 // for 3 killing spree the player gets 3 cookies
    #define KillingSpree5 8
    #define KillingSpree10 15
    #define KillingSpree15 20
    #define KillingSpree20 30
    #define KillingSpree35 50
    #define KillingSpree50 100
    #define MESSAGE_COLOR 0xEEEEEEFF
    #define ECHO_COLOR 0xEEEEEEFF
    #define ACTION_COLOR 0xEE66EEFF

    #define dcmd(%1,%2,%­3) if (!strcmp((%­3)[1], #%1, true, (%2)) && ((((%­3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%­3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%­3)[(%2) + 2]))))) return 1

    forward MoneyGrubScoreUpdate();
    forward Givecashdelaytimer(playerid);
    forward SetupPlayerForClassSelection(playerid);
    forward GameModeExitFunc();
    forward SendPlayerFormattedText(playerid, const str[], define);
    forward public SendAllFormattedText(playerid, const str[], define);

    //------------------------------------------------------------------------------------------------------

    enum PLAYER_MAIN
    {
    Cookies
    }
    enum InfoGiocatore
    { Livello, Uccisioni, Morti, Loggato };
    new pickupgoo;
    new EnableBoast[MAX_PLAYERS];

    //Round code stolen from mike's Manhunt :P
    //new gRoundTime = 3600000; // Round time - 1 hour
    //new gRoundTime = 1200000; // Round time - 20 mins
    //new gRoundTime = 900000; // Round time - 15 mins
    //new gRoundTime = 600000; // Round time - 10 mins
    //new gRoundTime = 300000; // Round time - 5 mins
    //new gRoundTime = 120000; // Round time - 2 mins
    //new gRoundTime = 60000; // Round time - 1 min

    new gActivePlayers[MAX_PLAYERS];
    new gLastGaveCash[MAX_PLAYERS];


    //-----------------------------------------------------------------------------------
    main( ) { }
    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
    }

    public OnGameModeExit()
    {
    return 1;
    }

    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }
    //-----------------------------------------------------------------------------------------------------
    public OnPlayerConnect(playerid)
    {
    RemoveBuildingForPlayer(playerid, 17951, 2505.5234, -1690.9922, 14.3281, 0.25);

    new pName[MAX_PLAYER_NAME];
    new string[64];
    SendClientMessage(playerid, White,"=================================================================================");
    SendClientMessage(playerid, White,"Benvenuti su Italian Dark Server! Buon divertimento!!!");
    SendClientMessage(playerid, White,"E' vietato usare cheat!I trasgressori saranno bannati!");
    SendClientMessage(playerid, White,"Aggiungi il server alla lista preferiti!");
    SendClientMessage(playerid, White,"Visita il nostro forum ItaliaDarkserver.forumfree.it!");
    SendClientMessage(playerid, White,"=================================================================================");
    gActivePlayers[playerid]++;
    gLastGaveCash[playerid] = GetTickCount();
    GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
    format(string, sizeof(string), "%­s Si è connesso a ***[IFS]Italian Dark Server***", pName);
    SendClientMessageToAll(COLOR_WHITE, string);
    return 1;
    }

    //--------------------------------------------------------------------------------------------------------------
    public OnPlayerDisconnect(playerid)
    {
    return 1;
    }
    //--------------------------------------------------------------------------------------------------------
    public OnPlayerSpawn(playerid)
    {
    GivePlayerWeapon(playerid, 4, 1);
    GivePlayerWeapon(playerid, 24, 999999);
    GivePlayerWeapon(playerid, 26, 999999);
    GivePlayerWeapon(playerid, 31, 999999);
    GivePlayerMoney(playerid, PocketMoney);
    SetPlayerInterior(playerid,0);
    EnableBoast[playerid] = 0;
    return 1;
    }
    //------------------------------------------------------------------------------------------------------------
    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }
    //------------------------------------------------------------------------------------------------------------
    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }
    //---------------------------------------------------------------------------------------------------------------
    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }
    //-------------------------------------------------------------------------------------------------------------
    public OnPlayerText(playerid, text[])
    {
    return 1;
    }
    //---------------------------------------------------------------------------------------------------------------
    public OnPlayerCommandText(playerid, cmdtext[])
    {

    new gSpectateID[256];
    new idx;
    new tmp[256];
    new specplayerid;
    new Message[256];
    new gMessage[256];
    new pName[MAX_PLAYER_NAME+1];
    new iName[MAX_PLAYER_NAME+1];

    if(strcmp(cmdtext, "/specoff", true) == 0) {
    TogglePlayerSpectating(playerid, 0);
    gSpectateID[playerid] = INVALID_PLAYER_ID;
    return 1;
    }

    if(strcmp(cmdtext, "/spec", true) == 0) {
    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp)) {
    SendClientMessage(playerid, COLOR_WHITE, "Usa: /spec [playerid]");
    return 1;
    }
    specplayerid = strval(tmp);

    if(!IsPlayerConnected(specplayerid)) {
    SendClientMessage(playerid, COLOR_RED, "Attenzione:Player non attivo!.");
    return 1;
    }

    TogglePlayerSpectating(playerid, 1);
    PlayerSpectatePlayer(playerid, specplayerid);
    SetPlayerInterior(playerid,GetPlayerInterior(specplayerid));
    gSpectateID[playerid] = specplayerid;

    return 1;
    }

    if(strcmp(cmdtext, "/jetpack",true) == 0) if(IsPlayerAdmin(playerid) == 2)
    {
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USEJETPACK);
    SendClientMessage(playerid, Yellow, "Hai preso un jetpack con comando admin!");
    return 1;
    }

    if(strcmp(cmdtext, "/skin", true) == 0) {

    tmp = strtok(cmdtext,idx);
    SetPlayerSkin(playerid,strval(tmp));
    SendClientMessage(playerid, Orange, "Hai cambiato la tua skin!");
    return 1;
    }

    if(strcmp(cmdtext, "/nitron", true) == 0) {
    new vid = GetPlayerVehicleID(playerid);
    AddVehicleComponent(vid, 1010);
    SendClientMessage(playerid, Blue, "Hai messo il nitro nella tua macchina!");
    }else{
    SendClientMessage(playerid, Red, "Non sei in un veicolo!");
    return 1;
    }


    if(strcmp(cmdtext, "/nitroff", true) == 0) {
    new vid = GetPlayerVehicleID(playerid);
    RemoveVehicleComponent(vid, 1010);
    SendClientMessage(playerid, Blue, "Hai rimosso il nito dalla tua macchina!");
    }else{
    SendClientMessage(playerid, Red, "Non sei in un veicolo!");
    return 1;
    }

    if(strcmp(cmdtext, "/Fix", true) == 0) {
    new vid = GetPlayerVehicleID(playerid);
    if (vid) RepairVehicle(vid);
    SendClientMessage(playerid,Red,"Hai riparato il tuo veicolo!");
    }else{
    SendClientMessage(playerid,Red,"Non sei in un veicolo!");
    return 1;
    }

    if(strcmp("/pm", cmdtext, true) == 0)
    {
    tmp = strtok(cmdtext,idx);

    if(!strlen(tmp) || strlen(tmp) > 5) {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Usa: /pm (id) (messaggio)");
    return 1;
    }

    new id = strval(tmp);
    gMessage = strrest(cmdtext,idx);

    if(!strlen(gMessage)) {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"Usa: /pm (id) (messaggio)");
    return 1;
    }

    if(!IsPlayerConnected(id)) {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"/pm : ID assente");
    return 1;
    }

    if(playerid != id) {
    GetPlayerName(id,iName,sizeof(iName));
    GetPlayerName(playerid,pName,sizeof(pName));
    format(Message,sizeof(Message),">> %­s(%d): %­s",iName,id,gMessage);
    SendClientMessage(playerid,PM_OUTGOING_COLOR,Message);
    format(Message,sizeof(Message),"** %­s(%d): %­s",pName,playerid,gMessage);
    SendClientMessage(id,PM_INCOMING_COLOR,Message);
    PlayerPlaySound(id,1085,0.0,0.0,0.0);

    printf("PM: %­s",Message);

    }
    else {
    SendClientMessage(playerid,ADMINFS_MESSAGE_COLOR,"non puoi mandare il pm!");
    }
    return 1;
    }

    if(strcmp(cmdtext, "/cmds", true) == 0) {
    SendClientMessage(playerid, White,"Digita /cmdsg per tutti i comandi del gioco.");
    SendClientMessage(playerid, White,"Digita /Regole per sapere le regole del server.");
    SendClientMessage(playerid, White,"Digita /infos per sapere di piu sul server.");


    return 1;
    }
    if(strcmp(cmdtext, "/regole", true) == 0) {
    SendClientMessage(playerid, White,"Non usare hack o rischi il ban.");
    SendClientMessage(playerid, White,"Non evadere dai ban in qualsiasi modo...se vuoi essere sbannato richiedilo nel sito del server...");
    SendClientMessage(playerid, White,"Non bestemmiare...è severamente vietato.");
    SendClientMessage(playerid, White,"Non usare Bloc Maiusc nella chat...potrebbe essere offensivo nei confronti degli altri player.");
    SendClientMessage(playerid, White,"Non insultare player o admin...rischi prima il kick poi il ban.");
    return 1;
    }
    if(strcmp(cmdtext, "/infos", true) == 0) {
    SendClientMessage(playerid, White,"Verrai spawnato con delle armi con cui devi uccidere gli altri player");
    SendClientMessage(playerid, White,"Attraverso le uccisioni prenderai soldi che potrai usare per comprare armi al negozio,o per comprare vita e armatura.");
    SendClientMessage(playerid, White,"Verrà inserita una valuta diversa dai soldi...gli styck,con gli styck potrai comprare oggetti speciali nello /shop");
    return 1;
    }

    if(!strcmp(cmdtext, "/Gotopos", true))
    {
    new x, y, z;
    new params [1];
    if(sscanf(params, "iii", x, y, z)) return SendClientMessage(playerid, 0xFF0000FF, "Usa: /gotopos [x] [y] [z]");

    SetPlayerPos(playerid, x, y, z);
    SendClientMessage(playerid, Red, "Ti sei teleportato alle coordinate da te digitate!");
    return 1;
    }

    if (strcmp(cmdtext,"/godoff",true) ==0) if(IsPlayerAdmin(playerid) == 4)
    {
    SetPlayerHealth(playerid, 100);
    SendClientMessage(playerid, Yellow, "Hai disattivato la god mode!Ora sei vulnerabile!");
    return 1;
    }

    if(!strcmp(cmdtext,"/Godon",true)) if(IsPlayerAdmin(playerid) == 4)
    {
    SetPlayerHealth(playerid, 9999999);
    SendClientMessage(playerid, Yellow, "Hai attivato la god mode!Ora sei invulnerabile!");
    return 1;
    }

    if (strcmp("/losantos", cmdtext, true, 10) == 0)
    {
    SetPlayerPos(playerid, 1473.4523,-1731.8289,13.3828);
    GameTextForPlayer(playerid, "~w~Benvenuto a ~r~Los Santos!", 4000, 6);
    SetPlayerInterior(playerid, 0);
    return 1;
    }

    if (strcmp("/bsbstadium", cmdtext, true, 10) == 0)
    {
    SetPlayerPos(playerid, 1318.6257, 2173.9492, 12.0419);
    SetPlayerFacingAngle(playerid, 90);
    SendClientMessage(playerid,COLOR_ORANGE,"Sei stato teletrasportato nello stadio di base-ball!");
    return 1;
    }
    if (strcmp("/GS", cmdtext, true, 10) == 0)
    {
    SetPlayerPos(playerid, 2495.488037, -1668.113037, 13.343750);
    SetPlayerFacingAngle(playerid, 90);
    SendClientMessage(playerid, COLOR_ORANGE,"Sei stato teleportato a grove!");
    return 1;
    }
    if(!strcmp(cmdtext,"/armatura",true)) if(IsPlayerAdmin(playerid) == 1)
    {
    SetPlayerArmour(playerid, 100);
    SendClientMessage(playerid, COLOR_YELLOW, "Hai ricaricato la tua armatura!" );
    return 1;
    }

    if(!strcmp(cmdtext,"/Health",true)) if(IsPlayerAdmin(playerid) == 1)
    {
    SetPlayerHealth(playerid, 100);
    SendClientMessage(playerid, Yellow, "Hai ricaricato la tua vita!");
    return 1;
    }
    return 0;
    }
    //----------------------------------------------------------
    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }

    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }

    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }

    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }

    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }

    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }

    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }

    public OnRconCommand(cmd[])
    {
    return 1;
    }

    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }

    public OnObjectMoved(objectid)
    {
    return 1;
    }

    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }

    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    if(pickupid == pickupgoo)
    {
    GivePlayerWeapon(playerid, 36, 1000); //qui mettete l'arma che volete o eliminatelo
    GivePlayerMoney(playerid, 50000); //qui mettete i soldi che volete o eliminatelo
    SendClientMessage(playerid, COLOR_GREEN, "Complimenti! Hai trovato un Goo vincendo 10000$ e RPG termico!");
    GameTextForPlayer(playerid, "~g~Hai trovato il goo!", 3000, 3);
    SendClientMessageToAll(COLOR_YELLOW, "Il Goo è stato trovato! Aspettate che un admin lo rimetta!");
    DestroyPickup(pickupgoo);
    return 1;
    }
    return 0;
    }

    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }

    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }

    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }

    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }

    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }

    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }
    //------------------------------------------------------------------------------------------
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {

    if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {

    if(newkeys & KEY_FIRE)
    {



    if(EnableBoast[playerid] == 1)
    {
    new Float:vx,Float:vy,Float:vz;
    GetVehicleVelocity(GetPlayerVehicleID(playerid),vx,vy,vz);
    SetVehicleVelocity(GetPlayerVehicleID(playerid), vx * 1.8, vy *1.8, vz * 1.8);
    }
    }
    }


    if (IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    if (newkeys & KEY_CROUCH)
    {

    if(EnableBoast[playerid] == 1)
    {
    new Float:x, Float:y, Float:z;
    GetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z);
    SetVehicleVelocity(GetPlayerVehicleID(playerid),x,y,z+0.3);
    }
    }
    }
    return 1;
    }
    //-------------------------------------------------------------------------------------
    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }

    public OnPlayerUpdate(playerid)
    {
    return 1;
    }

    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }

    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }

    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }

    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }

    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    return 1;
    }

    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    Edited by -Tommy- - 24/3/2013, 11:46
     
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  2.     +2   +1   -1
     
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    Pawno Scripter

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    la condizione if(IsPlayerAdmin(playerid)) mettila dentro le parentesi, quello che hai fatto non e sintatticamente errato quindi per questo non ti da errori però il compilatore può capire male.

    eccoti un'esempio

    CODICE
    if (strcmp(cmdtext,"/godoff",true) ==0){
    if(IsPlayerAdmin(playerid) == 4){
    SetPlayerHealth(playerid, 100);
    SendClientMessage(playerid, Yellow, "Hai disattivato la god mode!Ora sei vulnerabile!");
    return 1;
    }
    return 0;
    }
     
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  3.     +1   -1
     
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    Advanced Member

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    sisi lo so era questo...mi ha risolto deltaquarti

    ma ìf(IsPlayerAdmin(playerid)) è per rcon... se lo voglio fare per un livello admin come faccio?
     
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  4.     +1   -1
     
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    Pawno Scripter

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    genericamente il livello admin è salvato su una variabile nel pawno o variabile locale GetPVarInt
     
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  5. RikiLOL
        +1   -1
     
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    User deleted


    Pako, per curiosità, sei tu che ha creato la gm Cwlms? O come si chiama? .. Quella di Samp.gaming
     
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  6.     +1   -1
     
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    e quindi cosa dovrei fare? come riga di pawno se voglio definirlo per un liv admin?
     
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  7.     +1   -1
     
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    Pawno Scripter

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    CITAZIONE (RikiLOL @ 22/3/2013, 16:52)
    Pako, per curiosità, sei tu che ha creato la gm Cwlms? O come si chiama? .. Quella di Samp.gaming

    si sono io

    CITAZIONE ([Daedric]Simone @ 22/3/2013, 17:18)
    e quindi cosa dovrei fare? come riga di pawno se voglio definirlo per un liv admin?

    allora ci sono vari metodi genericamente si usa il dini

    ti linko questa guida che e buona solo che e inglese
    http://forum.sa-mp.com/showthread.php?t=348175
     
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  8.     +1   -1
     
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    ok guardo...grazie mille :D
     
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  9. -Tommy-
        +1   -1
     
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    Risolto, Chiudo.
     
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8 replies since 15/3/2013, 18:31   122 views
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